struct _MI_PHYSICAL_VIEW// Size=0x30
{
    struct _RTL_BALANCED_NODE PhysicalNode;// Offset=0x0 Size=0x18
    struct _MMVAD_SHORT * Vad;// Offset=0x18 Size=0x8
    struct _AWEINFO * AweInfo;// Offset=0x20 Size=0x8
    union <anonymous-tag> u1;// Offset=0x28 Size=0x8
};